Thursday, August 26, 2021

The Demi-Monde Winter by Rod Rees

 

The Demi-Monde is a computer virtual reality game created to train the military.  It is the most elaborate game ever developed with millions of characters, most of whom are programmed to be vicious and desperate for power.  The world is broken into sectors which are based on reality so there are sectors for England, Europe, the far East, Russia and other geographical regions.  The cultures in each sector is distinct with some having male dominated cultures, other women dominated, some futuristic, some caught up in Victorian times.  The worst villains in history are leaders in these sectors.

Somehow, the President's daughter has been transported into the game.  The government is tasked with getting her back to reality and they recruit Ella to head up the mission.  Ella is a college student just looking for a way to finance her studies and the five million dollar payday is just what she is looking for.  Whether she would agree if she knew what was facing her is another story.

Once inserted, Ella find some allies to help her.  The main one is a magician who can get into any place and who agrees to use Ella as his assistant.  That requires her to play various things such as a magician's assistant and a voodoo queen.  The two manage to find the President's daughter who is a spoiled brat.  Can they now get her back while the Demi-monde is about to break into a war to rival that of World War II?

This is the first novel of four in this series.  The world building is elaborate and detailed and the use of historical characters is interesting.  There are many characters and each is given a full backstory.  The interplay of these characters fuels the novel along with the main mission.  This book is recommended for sci fi readers.

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